﻿boss_choice_brain_label=I. Denial
boss_choice_unknown_1_label=???
boss_choice_unknown_2_label=???
boss_choice_unknown_3_label=???
boss_choice_unknown_4_label=???
boss_select_title_panel_label=Complete your Confession
boss_select_header_label=Denial's Homestead
boss_select_button=Confirm
character_sheet_combat_skills_launch_title=Rank
character_sheet_combat_skills_target_title=Target
character_sheet_resistances_title=Resistances
character_sheet_quirks_title=Quirks
character_sheet_tab_skills=Combat Skills
character_sheet_tab_relationships=Relationships
character_sheet_tab_conditions=Conditions
character_sheet_trinkets_title=Trinkets
character_sheet_diseases_title=Diseases
character_sheet_empty_combat_item_tooltip=Equip Combat Item
character_sheet_empty_trinket_tooltip=Equip Trinket
doom_meter_tooltip_title=LOATHING
profile_name_limit=15
hero_name_limit=12
story_node_title_limit=25
tutorial_toast_title_limit=20
inn_name_limit=35
coach_name_limit=20
quirk_name_limit=28
biome_mutator_name_limit=15
concatenated_ellipsis=..
inventory_full_tooltip=Inventory Full
inventory_tab_all=All Items
inventory_tab_combat=Combat Items
inventory_tab_currency_provision=Currency &\nProvisions
inventory_tab_rest=Inn Items
inventory_tab_trinket=Trinkets
inventory_tab_stagecoach_upgrade=Stagecoach
item_targets_party_label=[Party]
item_targets_singular_label=[{0} Target]
item_targets_label=[{0} Targets]
loot_rewards_hero_points_label=+{0}<sprite name={q}icon_heropoints{q}> Mastery
loot_rewards_torch_gain_label=<color=#{notable}>+{0}<sprite name={q}icon_torch_wagon{q} color=#{notable}> Flame
loot_rewards_torch_lost_label=<color=#{debuff}>{0}<sprite name={q}icon_torch_wagon{q} color=#{debuff}> Flame
loot_rewards_hero_points_textless_label=+{0}<font={q}NDDunkelD-Bold SDF{q}><sprite name={q}icon_heropoints{q}></font>
loot_rewards_stress_points_label=+{0}<sprite name={q}icon_stresspoints{q}>
loot_onward_button=Onward
loot_leave_items_button=Leave Items
loot_equip_items_button=Equip Items
loot_toast_inventory_full=Inventory Full
loot_close_confirmation_dialog_desc_label=You will leave items behind. Still press onwards?
loot_close_confirmation_dialog_confirm_label=Yes
loot_close_confirmation_dialog_decline_label=No
main_menu_combat_test=Combat Test
main_menu_continue_game=Continue Journey
main_menu_new_game=Begin New Journey
main_menu_options=Options
disclaimer_label=Darkest Dungeon is about making the most of a bad situation.\n\nYou are not expected to succeed on your first expedition, or even your tenth. Heroes will die, failure will abound, and the world will seek to smother your flame.\n\nTake heart. Do not relent. Press forward through the encroaching gloam and face your fears. \n\nRedemption, at last, can be found deep within the icy depths of the...
doom_meter_tooltip_title_0=<color=#{trinket_cultist}>The Loathing Abates</color>
doom_meter_tooltip_title_1=<color=#{trinket_cultist}>The Loathing Festers</color>
doom_meter_tooltip_title_2=<color=#{trinket_cultist}>The Loathing Whispers</color>
doom_meter_tooltip_title_3=<color=#{trinket_cultist}>The Loathing Howls</color>
doom_meter_tooltip_title_4=<color=#{trinket_cultist}>The Loathing Spreads</color>
doom_meter_tooltip_title_5=<color=#{trinket_cultist}>The Loathing Consumes</color>
driving_ui_gold_label=Relics :
driving_ui_flame_label=Flame : 
driving_ui_food_label=Food : 
driving_ui_upgrade_points_label=Mastery : 
driving_ui_distance_to_inn_label={0} league to Inn
driving_ui_distance_to_inn_label+plural={0} leagues to Inn
driving_ui_distance_to_inn_label+plural+pl=Polish Plural special case for if a number ends in 2, 3, or 4 and is less than 10 or greater than 20
driving_ui_distance_to_inn_label+plural+cz=Czech Plural special case for if a number is 2, 3, or 4
driving_ui_distance_to_inn_label+plural+ru=Russian Plural special case for if a number is 2, 3, or 4
driving_ui_biome_valley_label=Region : {0}
driving_ui_biome_mountain_label=Region : {0}
driving_ui_biome_label= Region {2} : {0} {1}
driving_map_button_tooltip=Map (M)
driving_inventory_button_tooltip=Inventory (I)
driving_coach_button_tooltip=Stagecoach (Z)
driving_character_sheet_button_tooltip=Character Sheet (C)
default_coach_name=The Last Hope
game_over_title=Lost in Darkness
game_over_reason_party_dead=You were right to fear the world...
game_over_reason_party_insane=The mind is a fragile thing. Easily distracted from it's goal.
game_over_reason_victory=A Glimmer of Hope!
game_over_reason_abandon=A broken will carries no hope of success.
game_over_reason_debug=Instant gratification with a debug button.
game_over_rewards_label=Rewards Unlocked!
game_over_restart_label=Continue
heropoints_description_label=Mastery Points are invested at the Inn to upgrade hero skills.
inventory_tooltip_relics=Relics
inventory_tooltip_heropoints=Mastery
inventory_tooltip_food=Food
inventory_tooltip_cave=Dirt
inventory_tooltip_forest=Medals
inventory_tooltip_farm=Spoons
inventory_tooltip_city=Books
inventory_tooltip_biome_currency=Baubles
inventory_drag_drop_discard_title=Discard
inventory_drag_drop_discard_desc=Discard item?
inventory_drag_drop_discard_confirm_label=Yes
inventory_drag_drop_discard_decline_label=No
low_food_tooltip=<color=#{debuff}>LOW FOOD!</color>
starving_food_tooltip=<color=#{debuff}>STARVING!</color>\nPassive HP regeneration blocked\nStress damage while driving
extended_starving_food_tooltip=<color=#{debuff}>EXTENDED STARVING!</color>\HP damage while driving\nHigh stress damage while driving
minimap_tooltip_boss_select=Denial's Homestead
minimap_tooltip_cache=Cache\n<color=#{buff}>[supplies]
minimap_tooltip_combat=Combat
minimap_tooltip_combat_hard=Hard Combat
minimap_tooltip_cultist_territory=Cultist Encounter\n<color=#{buff}>[Rewards: power, wealth, reduces LOATHING]</color>
minimap_tooltip_dungeon=Lair\n<color=#{buff}>[high risk & reward]</color>
minimap_tooltip_guardian=Guardian\n<color=#{buff}>[The Inn is in reach.\nPerhaps a last grasp for riches?]</color>
minimap_tooltip_gate=Gate
minimap_tooltip_hero_story=Hero Shrine\n<color=#{buff}>[continue a hero's story]</color>
minimap_tooltip_hospital=Hospital\n<color=#{buff}>[a place to cure maladies]</color>
minimap_tooltip_inn=Inn\n<color=#{buff}>[a place to rest and train]</color>
minimap_tooltip_store=Hoarder\n<color=#{buff}>[barter]</color>
minimap_tooltip_story_assist=Assistance Encounter\n<color=#{buff}>[Rewards: flame, food, supplies]</color>
minimap_tooltip_story_cosmic=Academic's Study\n<color=#{buff}>[Rewards: mysterious]</color>
minimap_tooltip_story_hero_replacement=Hero Recruitment\n<color=#{buff}>[Rewards: flame, food, supplies]</color>
minimap_tooltip_story_resist=Resistance Encounter\n<color=#{buff}>[Rewards: power, wealth, reduces LOATHING]</color>
minimap_tooltip_watch_tower=Watch Tower\n<color=#{buff}>[Rewards: reveal paths ahead]</color>
minimap_tooltip_unknown=Unknown\n<color=#{buff}>[Rewards: ???]</color>
minimap_tooltip_wagon=Stage Coach
minimap_tooltip_hero_select=The Crossroads
minimap_tooltip_cemetery=The Cemetary
minimap_tooltip_bridge=The Old Bridge
minimap_tooltip_recenter=Center on Stagecoach
minimap_tooltip_landmark=The Howling Gap
not_applicable_label=N/A
node_interaction_watchtower_label=The Watchtower
node_interaction_enter_label=Enter
node_interaction_cache_label=The Academic's Cache
node_interaction_store_label=The Hoarder
node_interaction_hospital_label=The Field Hospital
node_interaction_dungeon_label=Lair
node_interaction_dungeon_label+city=The Great Library
node_interaction_dungeon_label+farm=The Harvest House
node_interaction_dungeon_label+forest=The General's Keep
node_interaction_dungeon_label+cave=THIS SHOULDN'T EXIST?
node_interaction_story_resist_label=Resist Node
node_interaction_story_resist_label+city=The Burning Pile
node_interaction_story_resist_label+farm=The Towering Feast
node_interaction_story_resist_label+forest=The Forgotten Outpost
node_interaction_story_resist_label+cave=The Warren
node_interaction_story_cosmic_label=The Academic's Study
node_interaction_story_assist_label=The Desperate Few
node_interaction_hero_select_label=The Crossroads
node_interaction_guardian_label=Oblivion's Rampart
node_interaction_story_cultist_label=Oblivion's Ingress
node_interaction_story_hero_label=Shrine of Reflection
profile_level_label=<i>Profile Lvl {0}</i>
results_scoring_leagues_score=Leagues Travelled: <color=#ae925d>{0}</color>
results_scoring_items_discarded_score=Items Discarded: <color=#ae925d>{0}</color>
results_scoring_biomes_score=Regions Completed: <color=#ae925d>{0}</color>
results_scoring_caves_score=Sluice Bonus: <color=#ae925d>{0}</color>
results_scoring_stories_score=Forgotten Shrines: <color=#ae925d>{0}</color>
results_scoring_fights_won_score=Battles Won: <color=#ae925d>{0}</color>
results_scoring_bosses_cleared_score=Bosses Vanquished: <color=#ae925d>{0}</color>
results_scoring_boss_score=End Boss Bonus: <color=#ae925d>{0}</color>
results_scoring_victory_score=Victory Bonus: <color=#ae925d>{0}</color>
results_scoring_total_score=Hope Restored: {0}
results_scoring_biome_goal=Goals Cleared: {0}
add_label=Add
remove_label=Remove
party_heroes_label=Heroes
party_enemies_label=Enemies
reward_game_score_label=Hope +{0}
spaced_or_label= OR 
stagecoach_sheet_driving_title=The Stagecoach
stagecoach_sheet_label=Stagecoach
stagecoach_sheet_cargo_slots=Cargo Slots: {0}
stagecoach_sheet_food_consumption=Food Consumption: {0} per node
stagecoach_sheet_passive_heal=Passive Heal: {0}% per node
stagecoach_sheet_torch_drain=Flame Drain: {0}% per node
stagecoach_sheet_scout_chance=Scouting: {0}%
stat_source_type_class=Base
stat_source_type_token=Token
stat_source_type_debug=Debug
stat_source_type_skill=Skill
stat_source_type_combat=Battle Modifier
stat_source_type_dot=Damage Over Time
stat_source_type_driving=Driving
stat_source_type_death=Death
stat_source_type_status=Status
stat_source_type_story=Encounter
stat_source_type_act_out=Act Out
stat_source_type_rest=Rest
stat_source_type_spawn=Spawn
stat_source_type_banter=Banter
stat_source_type_stress=Stress
stat_source_type_class_change=Class Change
stat_source_type_meltdown=Melt Down
stat_source_type_health_damage=HP Damage
stat_source_type_food=Food
stat_source_type_hospital=Hospital
stat_source_type_torch=Flame
stat_source_type_relationship=Relationship
stat_source_type_party=Party
stat_source_type_quirk=Quirk
stat_source_type_trinket=Trinket
stat_source_type_stage_coach=Stage Coach
stat_source_type_buff=Buff
stat_source_type_debuff=Debuff
stat_source_type_expired=Expired
stat_source_type_store=Store
stat_source_type_inventory=Inventory
stat_source_type_retreat=Retreat
stat_source_type_biome_modifier=Region Condition
stress_threshold_0_label=Tense
stress_threshold_1_label=Irritable
stress_threshold_2_label=Roiling
story_title_assist=Help Us!
story_title_assist=Assist Us!
story_title_cosmic=Forgotten..
story_title_cosmic=The Unknown..
story_title_resist=Fiends!
story_title_resist=Scoundrels!
story_title_resist+city=Fanatics!
story_title_resist+farm=Plague Eaters!
story_title_resist+forest=Lost Battalion!
story_title_resist+cave=Swine!
story_title_cultist=Cultists!
story_info_tooltip=Hold 'ALT' on choices for more info
upgrade_skills_screen_title=Mastery Trainer
tutorial_toast_tooltip_label=<color=#{notable}>[Left Click]</color> view / <color=#{notable}>[Right Click]</color> dismiss
relationship_test_prompt=The Relationship Is Tested
main_menu_abandon_run_title=Abandon saved run?
main_menu_abandon_run_desc=You have an existing run, abandon it?
main_menu_abandon_run_confirm_btn=Yes
main_menu_abandon_run_decline_btn=No
quirk_rare_icon=<sprite name={q}icon_rare_quirk{q}>
play_cinematic_tooltip=Play Cinematic
character_sheet_can_equip_skills_prompt_title=Skills
character_sheet_can_equip_skills_prompt_desc=You can still equip skills! Are you sure you want to exit?
character_sheet_can_equip_skills_prompt_yes_label=Yes
character_sheet_can_equip_skills_prompt_no_label=No
hero_select_can_equip_skills_prompt_desc=A party member can still equip skills! Are you sure you want to continue?
continue_label=Continue
inventory_overfilled_label=Overencumbered, you must equip or discard items to make room.
options_window_mode_label=Window Mode
options_resolution_label=Resolution
options_monitor_picker_label=Display Monitor
options_graphics_quality_label=Graphics Quality